![]() ![]() I suspect the culprit in both DW and SD is the real-time strategic and tactical play: just too many things for the game to track particularly as the game develops. I’m aware that there are many enthusiastic supporters of StarDrive, and not everyone has had game-killing problems, but according to a poll on the SD website almost half of the beta testers have experienced these issues. I’ve also followed StarDrive carefully, and it had, and has, the same OOM, CTD, and slowdown issues as DW. I never purchased DW because of the persistent problems with out-of-memory errors, CTDs, and late game slowdowns (and Matrix’s extortionate pricing.) I rechecked Matrix’s DW forums today and the same concerns are present, although not as serious as before (delusional pricing remains the same.) Both DW and SD are similar in that they are detailed grand strategy space empire games with real time strategic and tactical movement. So, be on the lookout for it, to understand how good StarDrive really is.Ī couple years ago I followed the development of Distant Worlds very closely. The review should be ready early next week. So, we need a bit more time with the official release build for a proper review, to make sure we don’t miss any eventual major change. But, that proved unfeasible as Dan has been working intensely on his game till the last minute. We were aiming at getting a review up at release day. StarDrive is out now, so, Dan has officially achieved his dream today. Today, as Dan himself has put it, he has “gone from the guy with the dream to a guy with a game.”. Eventually, he was found and picked up by Iceberg Interactive. Then, looked at Desura as a good place to put his game under alpha-funding. Went to Kickstarter when the crowdfunding platform was still on its infancy. This game was the vision and the labor of love of one man, Daniel DiCicco, which at some point on his life decided that what he really wanted to do was to develop a space game, in particular a space 4X game.ĭan has come a long way. Check out our hands-on beta preview for more information. StarDrive’s principal features include hands-on real-time ship combat, ground combat, modular ship design and races customization, among the usual features to be found on 4X games, like diplomacy, research and economic development. The boxed version will release in European retail stores on May 24th. Iceberg announced that StarDrive will be available on other digital gaming portals on Apr 29th. After being in beta on Steam for about six weeks, it’s now officially out and available for purchase on Steam. StarDrive is a new real-time (pausable) space 4X strategy game developed by Zero Sum Games and published by Iceberg Interactive. ![]()
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